Thursday, September 29, 2005
New update
I'm trying to juggle some small assignments until the bigger ones come through in a couple of weeks (they said) and in between my comic story which is going well. I've been tied up and it seems I haven't posted my "semi-regular, but working on posting more frequently" update. Thanks go to Allison who reminded me that yes, people are reading this. That's good news, so I'll try to update more. Lastly, make sure to run over to my portfolio site which I updated with some new production art. www.flickfolio.com/craiggilmore/.
So........the last topic today is........
My workflow step 3) Thumbnail sketches and the art of drawing really small....
Well, after I have all the script broken down into all those circled paragraphs etc. I will draw a number of small boxes next to each circled section to draw a visual "note" to myself about what I want the panel to do. I've often heard from my fellow artists that these rough thimbnails are notes only I can decipher, and indeed they are no more that scribbles and shapes for the most part. Honestly, sometimes they are so rough even I, look at them later and go "what the....is that a foot or a hammer?". At this stage of the game, that is all that I am interested in. I'm thinking about action, timing, composition, camera movement and clear storytelling. Not correct proportion, setting up vanishing points and the later stuff. So I will go back through the script, and basically draw all the key frames of action. I like to think of each one of these drawings in animation terms of being "keyframes" that will later have "breakdowns" and "inbetweens". When this process is done, for the most part, all of my job as a storyteller and the hard (but fun and challenging) part of the job is through because in my mind, I know exactly what I need and want to draw at this point. All that is left is to draw out the panels in the appropriate size and demensions, with all the eye candy added in i.e. correct perspective, figure proportion, drapery, lighting. All of this is no more than proverbial "icing on the cake". This brings me to the next step which will be posted later.....
#3) Approval stages, and finishes or "grab your director and tango"
Thanks for reading, until next time...
Craig
Tuesday, September 20, 2005
'lil bit about my storyboard/comics workflow
Since some people have asked....I thought I might talk a little bit about my workflow process as it relates to storyboard and comics. I'll have to break this up into sections as I will only cover one part of the development at a time.
1- Circles and words-
When I get a script, the first thing I am interested in doing is taking it and breaking it down into bite size digestable images. There is certainly a lot of information in a normal movie script so what I do (and this goes for comics as well) is take a Colerase blue pencil and read the script. As I go, I circle sections of the script that I think would make a cool image, always keeping in mind that the story is the thing. A cool image alone is great, but in storyboarding and comics every image has to have a purpose and move the story further. So each image *has* to supply the viewer the visual information to tell the story correctly while at the same time suggest camera angles, sets, animation, special effects, all the things a production would need. So I go and cover the whole script and in the end I have a bunch of circled "panels or frames" that I would draw out later. Also during this phase, I'll often write little notes to myself as to what I would like to do.
Next time....... 2) - Thumbnail sketches and the art of drawing really small....
Craig
Wednesday, September 14, 2005
An observation, a viewpoint, and a rant
Of course I'm a little biased with this because I'm a storyboard artist, but this really bothers me.....
Why is it that filmmakers *want* storyboards, but view them as a *luxury* part of the development cycle, so "we won't have them". I can't tell you how many people I have spoken with that are doing a film, but "don't have the budget" for *one of the most importaint parts of *ANY FILM DEVELOPMENT CYCLE*?!! They look at it like its an option. That statement cannot be further from the truth, and I pity any filmmaker who thinks this way. In fact, that addition of storyboards is most importaint factor in pre-viz, and in reality *saves* the production money in the end by simplifying, *clarifying* the filmmaking process. Look at all the greatest filmmakers of our time, the ones you say are your inspiration and influence. *They* used/use storyboards, and saw them as not just a "luxury", but as a necessity. Wake up people....You call yourselves a real filmmaker, but you don't use boards for your production.....hmmmm........let's think about this.....and start preparing for the inevitable loss of time and precious money that your production will inevitibly rack up for *not* having them. Think about it.....
I've purged my system....
Craig
Monday, September 12, 2005
"Time and time again" and movie
Haven't posted in a while. Its been hectic around here in the last few weeks, but all is getting back to "normal" it seems. I just got the go ahead from my publisher to delve head first into the comic book story I want to do. Not that it matters. I intended to do it anyway, even it it was going to see the published light of day, BUT, this helps the motivation factor for sure. I'm already making some headway on it, so I'm happy. Its a return to the medium that started it all for me career wise, and one I haven't worked in for about 10 years. I'm excited again, and find myself flourishing creatively, after a number of years of being disheartened with the comic book medium as a whole. After.... I've been thinking of possibly shooting a short film version of it after its complete. The comic book story will basically be the shooting storyboards any way, so will be ahead of the production process. Of course I'll probably have to do additional boards but thats what I love to do so no work involved. I'll talk to some actors and scout set locales this fall. Once again just thoughts right now, but definitely something I am interested in following up on when its done and persuing. I've been finding myself going more and more towards film as my career progresses. Its a natural step and the industry I was intended to work in since birth. A culmination of all my talents and experience, a place to stay challenged, and a comfortable place to call "home". Time will tell...... my creative wheels are always turning. More later!
Craig
Monday, August 22, 2005
Monday update post
This is just an update post, some general stuff, and more general stuff....
Last weekend my mother and fater in-law visited for a few days. We went to Wilmington for a few days since they had never been to the Atlantic ocean. They live in California so thier only beach experience has been cold ones up to this point. They were happily suprised at the water temp out here in NC. We also went to the battleship NC and did the walk through tour. I highly reccommend this tour and the battleship is quite inpressive. Just thinking what those men went though on a day to day basis is incredible! Go do the tour when you can!
I'm fielding some new storyboarding assignmets. Good projects, and new clients so I'm very excited if they come through. Its still early in the game, just quoting presently, and working out details.
I finished the first draft of my personal project. A comic book story called "Time and time again". I'm going to do all the writing and illustration work on this one, so I'm excited! Spoke with publisher Desperado Publishing, and they are interested in publishing it when it is done. Hopefully that will be in a decent timeframe. Looks like it will cover about 5-6 of illustrated pages to tell the short story, so that isn't too intensive and as long as I have time I should have it done soon.
That's it! More later!
Craig
Wednesday, August 17, 2005
Artistic quote 'o the day
~Paul Klee~
so true....so true.......tell them Mr. Klee....
FilmSynergy interview live!
http://www.filmsynergy.blogspot.com/
Craig
Tuesday, August 16, 2005
NC Film incentives update!
From NCFIlm.com.
GOV. EASLEY ANNOUNCES NEW FILM INDUSTRY INCENTIVES Move is Designed to Increase State’s Competitiveness in an Industry Vital to N.C.’s Economy
RALEIGH – Gov. Mike Easley has authorized a provision to provide tax credits to companies that produce movies or television series in North Carolina. The film incentive package, included in the budget he signed on Saturday, is designed to help North Carolina remain a top competitor in the movie and television industry.
“North Carolina has been very successful in bringing filmmakers to our state,” Easley said. “Last year alone, the film industry contributed $235 million in direct spending. This new economic development tool will make North Carolina even more attractive as a location for film production as global competition increases.”
That $235 million economic contribution was enough for North Carolina to retain its No. 3 ranking in U.S. film production behind California and New York. The 17 feature films, 71 television projects, and countless TV commercials shot here in 2004 generated 20,000 production jobs for North Carolinians.
The incentives, which are expected to cost about $5.4 million a year, allow a production company that spends at least $250,000 in the state to receive a tax credit equal to 15 percent for all the goods, services and labor it purchases in North Carolina. The maximum a company can receive is $7.5 million for a feature film, which would require an investment of $50 million.
The new incentives, which were proposed by Sen. Julia Boseman (D-New Hanover) and approved by the General Assembly, have already helped NBC decide to make a new television series, Surface, in the Wilmington area, and contributed to the announcement that Will Farrell will star in a NASCAR comedy to be filmed in Charlotte.
For more information about film production in North Carolina, contact the N.C. Film Office at (919) 733-9900 or visit its website at ncfilm.com.
Thursday, August 11, 2005
FilmSynergy.com interview
It should be up soon!
Check it out when you can :-)
http://www.filmsynergy.blogspot.com/
Craig
Roxi...
Comic book project
Enough already....
Craig
Quote 'o the day
~Leonardo da Vinci~
Take the attitude of a student, never be too big to ask questions, never know too much to learn something new.
~Edgar Degas~
Wednesday, August 10, 2005
NC Film incentives update!
Tuesday August 9th - In an nut shell.....The House approves the budget by 1 thin vote. But due to the amount of State Employee Raises causes Governor Easly to threaten a Veto, which sends the Budget back to the House.
For those of you interested in the wording of the Film Incentive package as it exists in the budget... Look on Page 339 (Section 39.1.(a)) Click here for a PDF of the Budget as it stands now.
Craig
Monday, August 08, 2005
First Post/update
I've been super busy lately! I just completed 6 painted concepts for the upcoming NBC television show "SURFACE"! What a blast that was and I'm looking forward to working with them again soon! Just finished storyboards for a new industry text/reference book "Storyboards: Motion in art" published by Focal Press, and written by Mark Simon. It will be out in the fall, so go to your local book store and check it out! Im also doing storyboards, set and prop designs for the new video game that I'm working on which unfortunately I cant reveal as of yet. Also, my last game "Ghost Recon 2: Summit Strike" is out on the shelves as of this week. I was the lead storyboard artist and lead cinematic character animator on that one. I'm in the process of updating my personal website, which will be much more all inclusive with examples of my work. Ill be sure to let you know when its complete. Thats it! Back to the drawin' board!
Craig

